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TELEWEP.TXT
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1996-08-22
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2KB
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66 lines
===============================================================
Name: TeleWeapon Patch
Version: 1.0 08/22/96
Author: Ronald E. Mercer (the_DM)
rmercer@interramp.com
Quake Version: 1.01 Registered
QC Files
Modified: TRIGGERS.QC
===============================================================
Description
===========
This patch will allow you to shoot certain projectile weapons,
items, and gibs, through teleporters.
The following weapons can be teleported: Nail Gun, Super Nail
Gun, Grenade Launcher, and Rocket Launcher.
The following items can be teleported: Backpacks and Gibs.
Client Installation
===================
1. Create a subdirectory called "TELEWEP" in your Quake
directory.
2. Copy "PROGS.DAT" from this archive to the "TELEWEP"
directory you just created.
3. Launch Quake with this added command line parameter:
"-game telewep". (i.e. "quake -game telewep")
Server Installation
===================
1. Create a subdirectory called "TELEWEP" in your Quake
directory.
2. Copy "PROGS.DAT" from this archive to the "TELEWEP"
directory you just created.
3. Launch Quake with this added command line parameter:
"-game telewep". (i.e. "quake -game telewep")
Clients do not need this patch if your server is running
with the patch loaded. Clients will automatically inherit
the patch from the Server.
Notes
=====
This is my first attempt at patching Quake, so bear with me.
This patch is extremely simple. I just commented a few lines
out of TRIGGERS.QC to achieve the affect I was looking for.
Hopefully the removal of those lines won't cause any serious
problems.
Known Problems
==============
Rockets and Nails don't always get teleported. Sometimes you
have to shoot the teleporter "just right" in order for them
to go through. Grenades always seem to work.
After a Rocket or a Nail is teleported, its velocity is
reduced.
I guess I don't really consider any of these problems to be
that important. The problems add a level of randomness to
this patch, which I like.